Getting some weird errors on part of a mesh I'm working on, figure I'd post up here since I'm out of ideas. I thought something was wrong with the mesh but it bakes just fine in xnormal and max. First time baking in the baker so maybe I'm missing something?...but its very straight forward so you really can't mess it up.…
Hello guys ... just want to show you this addon i just created. Maybe someone might find it usefull. regards The PBR Texture Bakery is an addon for Blender that allows you to bake complex Cycles-materials to PBR-textures: https://blendermarket.com/products/pbr-texture-bakery-for-cycles The approach is similar to what…
Hi Everyone, I'm giving the marmoset baker a show since it seems to be working very well and way quicker then substance painter. But I ran into an issue with my model. The model is broken up into 3 parts and 2 of the parts baked perfectly fine no errors. I'm trying to bake the normals and AO map and it seems that marmoset…
I have tried using the "Assign Vertex Colors" utility to do this, but it is not baking the diffuse map into vertex colors. Is this the right utility for the job, and I'm just not using it right? Or is it done another way? Here's the process: - Create a terrain mesh (editable mesh) - Apply a diffuse map to the mesh - Open…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
Hello! There is also an urgent question. When baking, there are many models sunk into each other. And it is necessary to make a smooth chamfer at the joints where one model enters the other - bake. But there is always a seam, this seam goes away if you sew models, but there will be too much since I have a huge amount of…
Hi guys I have a problem when trying to bake textures and light of objects which have UV's that are based on camera. and i have another problem that is the baked textures have artifacts in it although i have raised up the no. of shadow rays as i use ray traced shadows.
It looks like a smoothing group issue. Is the low poly model all hard edges? If it is then try setting the edges to smooth and re-baking. Here's some documentation on baking with hard edges and smoothing groups:…
So I want to bake a roof tile on my low poly mesh. But I'm getting some weird results, most likely that I'm missing some key setting or smth, since I very rarelly use maya baking and more often using SP2 automatic backing. Here is what I'm getting: This is high poly model, combined into single mesh. Lowpoly looks just like…
I used to have a tonne of bacon issues too and I spent a week digging through forums for answers, so here's my amateur opinion. All my issues were solved by using a cage. This is my work flow for making it. Make retopology mesh in you preferred method - I use topogun. I then export the lowpoly mesh to blender and UV map…