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[Blender] PBR Texture Bakery Addon - Bake Cycles Materials to PBR Textures

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Dr_Welz null
Hello guys ... just want to show you this addon i just created. Maybe someone might find it usefull.
regards

The PBR Texture Bakery is an addon for Blender that allows you to bake complex Cycles-materials to PBR-textures:

https://blendermarket.com/products/pbr-texture-bakery-for-cycles

The approach is similar to what Substance Painter does
: You are able to use a powerful material-node system to create complex materials and finally bake them down to textures. The baked textures will (almost) produce the same results like your complex Blender-materials do if you use them in a PBR metallic-workflow (e.g. in game-engines) because the bakery is based on the Principled BSDF (PBR shader). It also comes around with some useful tools like texture channel packing (e.g. UE4, Unity, Sketchfab ...), texture-transfer from one UVMap to another etc. This closes the gab in Blender when it comes to PBR-texture baking.


https://skfb.ly/6yvqJ
https://skfb.ly/6xvU7

What can it do specifically?

Bakes Cycles-materials for a PBR metallness-workflow:
  • Albedo
  • Normal
  • Roughness
  • Metallic
  • Specular
  • Emission
  • Ambient Occlusion
  • Sub Surface Scattering Color
  • Sub Surface Scattering Mask
  • Refractionmask
  • Alphamask
It is possible to export textures to specific platform targets:
  • Default with OpenGL Normals
  • Default with DirectX Normals (inverted green channel)
  • UE4 (MRO channel packing)
  • Unity (Metallic/Softness packing)
  • Sketchfab
  • Bakes textures in different resolutions 32 x 32 - 8192 x 8192
  • Ships with an easy to use and powerfull Shader-Node which combines Principled BSDF, Emission, Glass and Transparency
  • Bakes objects with multiple materials from indiviual UVMaps to one texture-atlas
  • Possible to transfer textures from one UVMap to another UVMap
  • Possible to exclude certain faces from baking
  • Bakes also flipped and overlapping UVs like a charm!
  • Possible to export every baked texture at the same time
  • Non destructive workflow
Some more examples and Sketchfab links:

https://skfb.ly/6wQ79


https://skfb.ly/6oRXo

Regards 

Replies

  • RawData
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    RawData polycounter lvl 3
    Can you make a tutorial for atlas creation? How is the workflow if i have already all of my props textured in substance painter? I mean what is the steps for combining them?
  • woolfy13
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    woolfy13 node
    I have a question. Im new to blender so it can be stupid question^^..So, for example i have a mid-to- high character (subd, bevels)  character textured in blender using your special materials and following the rules for your plugin. Then i create the lowpoly version of this character for the gameengine. Do i will be able to bake all the pbrdata to this new lowpoly mesh with one uv? What im looking for to have 2 characters in the end, one high quality highpoly character for rendering in blender and one that i can use in the game engine. Thx
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