Yep, ask questions, interview the company and try to ferret out if its a good place to work or not. Remember this is a job, not your chance to live on Candy Mountain. What they offer directly effects how and what your life is going to play out while you work there. Don't go in thinking "I can survive on toaster leavin's…
Please apply using this link! Details below and in the link :) Important: Location: Fully remote. Must be based in the UK or Europe. Applicants outside these regions will not be considered. Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence. Application…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
This performance is his favourite. It’s his absolute fantasy. Of course, the others — paltry little Catnipp and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless…
This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce the quality in my materials within that time…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…
Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…
This performance is his favorite. It’s his absolute fantasy. Of course, the others — paltry little Catnip and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless rapid-fire…
The creak of the old door opening breaks the silence. It’s about as beaten down as the man opening it. The hunter lays down his weapons on the nearby table. He never keeps them too far away from him. “Another day, another dead end. One of these pathetic creatures has to eventually have some information that I need.…