Yeah you're right about the multiple UV channels too. Scrolling UVs are a bit of a different use case because they're still only sampling the texture once per frame, it's just the UV coordinate has changed. In this case you're sampling the same texture 4 times in a single frame. Edit: To be clear, in shading languages…
I want to bake a procedural texture in Maya, but only a selected procedural texture in my shader tree is this possible, must I create a custom shader of the procedural texture and apply to the Texture bake set attributes > custom shader ?
hello i got a pretty complex brick shader going in UDK, and am trying to figure out what is more expensive right now, adding a whole new greyscale texture to use as a heightmap for my vertex paint and bump offset or taking my mask texture which i used to mask my grout, and 2 different set of bricks for adding variation too…
I'm using a few techniques to create a good looking terrain in the UDK game engine and i would like to hear some insights on my workflow based on your experience, guys. :) My process is: * Creating the terrain in World Machine and exporting it's height and splat maps * Assigning different diffuse and normal textures for…
First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
Hello everyone, I'm new here. I have a few questions. I taught myself how to model and rig, but I'm stuck learning how to texture. I am trying to get 2D texture of an eye on top of my 3D model like in this video: https://www.youtube.com/watch?v=WSLyA7eQWOU However, the video only shows how to animate the eye, and not how…
I wanted to bring this up as a discussion because I heard of this method a while back I can't remember where it was mentioned, but they called them "loaded textures", but this doesn't seem to be a popular method of handling greyscale textures. Why not take 3 grey textures and put them into the RGB channels of a color map,…
Using- Maya, Photoshop, Unity I'm in the process of studying more refined workflows in environment creation. I wanted to try the "Make Texture Sheet First" then model/UV according to that. In the past, I've seen texture sheets in which all of the textures are butted right next to one another with no padding. I wanted to…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
I've recently picked up a few texturing books and I'll see how they pan out and if they are worth the bother of getting yourself. The first one I got is fucking rubbish (serves me right for order it without researching it properly ). It's a really old book and the cover looks pathetic, so I knew right away the book would…