Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in the initial scene and must look in Unity: I'm trying to transfer this to Unity by exporting it to FBX file by picking the…
Hello We are a small indie team looking for a music to work
on our upcoming console/PC action RPG. The work consists in creating a set of themes, from
combat to ambient. PAYMENT • It
will be done for the whole set. Just name the cost. • It
can be done either by bank transfer or Paypal, as you prefer. ADITIONAL INFO You…
Nocturne has been now around for
decades, centuries... even millenniums and he has been trying to use the World
Runes in his benefit to destroy Runeterra, and it all started because the
nightmare of a little boy named Ryze. Ryze was just a kid when he
started to have horrid nightmares, but he couldn’t take rid of them, so…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
Hello! I'm new to polycount ...sorta. I've been a lurker for yeeeaars. I'm coming back to art after about a 2 year break and I sorta suck so I need somewhere to post and get feedback and critique. I dusted off my wacom tablet and went into Photoshop and did some painting, mainly I was focused on getting used to the…
Home sick on a saturday and decided to dust off the old modeling skillz, it did not go as planned. I have am autodesk account from work and don't own ZBrush, so Mudbox it is. My problem: I have a model with some layers and halfway through I realized that I wanted the head on a separate UV tile, so I edited the UV's in modo…
I hate to sound like everyone else saying "hey I got this killer game idea, just come make my models".... but then again we all are saying that in a way. I've been working with a published author (medieval fantasy, 2 books) and a 2D concept artist for close to a year in designing our first game. Our game is a medieval…
I have been working with the CGFX shader for Maya + Cryengine. I get quite good results with it in Maya, so I need to test it in Sandbox, next. I only ever get this mesh to export as a whole (even though the walls are modular). In Sandbox, I can only assign one material at a time, even though in Maya each mesh/module has…
Yes, this little thing: Modernized: I'm doing this tiny piece for a texturing class. My workflow for this sculpt: - Basemesh - Preliminary sculpt in relaxed pose - Autoretopo - Pose the retopologized model, transfer sculpted detail back via displacement map - Final sculpt This workflow did cause some UV stretching and some…
Hey everyone! I just recently started playing Dota and the characters really caught my eye. I saw other people doing some impressive Dota animation stuff on the workshop and got inspired! Here's a taunt animation for the Witch Doctor I've been working on. [ame=" https://www.youtube.com/watch?v=kA5PtDixlAw"]WitchDoctor…