Home sick on a saturday and decided to dust off the old modeling skillz, it did not go as planned. I have am autodesk account from work and don't own ZBrush, so Mudbox it is. My problem:
I have a model with some layers and halfway through I realized that I wanted the head on a separate UV tile, so I edited the UV's in modo and exported, then imported. Everything looked good until I stepped up to higher subdivisions and got lots of spikes in the mesh. If I go back to the UV window I can see yellow outlines on random polygons that shouldn't be there. Model and UV's are clean and welded etc, nothing wrong there. I've exported as FBX and OBJ from both Modo and Max, same result. Anyone experienced this? Is there a fix? I really don't want to do the whole new mesh -> transfer details dance as I have a lot of layers that'll probably get screwed up by some other bug if I do that. Help appreciated.
Clean:
Broken:
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