Did you change the face shape between the last pic and the rest of them? In the last I would say it's more like Azula. The rest of them feel too wide along the centerline.
I have enabled dx 12 and ray tracing in project settings. And if I disable "cast ray trace shadows" the shadows are there. And the sky light doesn't change at all, no matter what I choose.
I have a friend who is moving from Max to Maya and is having real issues speeding up his workflow. I'm not sure he was ever particularly fast as a modeler in any package, but the transfer between software has slowed him down even more. Are there good resources out there for speed modeling (especially Maya specific ones…
Link to the Past is the best Zelda game in my opinion. It was awesome fun to work off the old illustrations from the manual. I did make a few changes. First, I ditched the bland sword from the character image and used the Master Sword illustration because it's just rad. the colors from the two images were a little off so I…
Hi Everyone, This is a fist weapon that I designed from 2D to 3D. My inspiration came from Blizzard's World of Warcraft: Wrath of the Lich King. The main idea was to create a weapon that could drop from the upcoming dungeon, Icecrown Citadel. As far as style goes, I know it does not match the assets in World of Warcraft,…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
i was wondering if there was a way to center my 2d texturing viewport on the last brush stroke made in the 3d the viewport. this would be helpful in quickly finding small pieces in uv shatter work.
The turret is actually that soft IRL because it has been sand-casted. They don't beat this stuff into shape. Sand-casting means the mould is made out of hardened sand (mixed with some binding agent). The mould is discardable afterwards. It allows for casting very complex things that would be impossible with a recyclable…
Heya folks, trying to find a thread for a friend. Someone posted up a bunch of wip and final shots of a sculpture they were doing (possibly for a friend or family member) of a crocodile / alligator. They started in clay and ended up casting it in bronze or copper, fixing a bunch of little issues like busted teeth and…
For all you HL2 goo roo's out there, Help a brotha out. Am I missing something or am I just crazy. (don't answer that...HEHE) How do I get past this part? http://www.pugbox.com/needhelp.jpg