This was a personal project I was working on while I had some free cycles at work while also trying to get more familiar with UE4 in preparation to do work in 5 in the future. Based off the concept by Lei Min: https://www.artstation.com/artwork/Vg8vKN I sculpted the the skull cave and pillar ruins in Zbrush and used Quixel…
Hey guys! I've been working for a while on this. It's a shaman's skull which is simple a wall decoration. It could be hanged somewhere in shaman/druid house. I based this model on awesome Olabukoo Yu concept which you can find here: https://www.artstation.com/artwork/8ZQkx I changed it a bit and added my stuff(mostly…
Fun little model of a WW1 era fragmentary grenade in the style of one of my favorite all time games - Borderlands! Modeled in 3DS Max 2018, textured in Substance Painter and rendered in Vray using Toon. Some post work in Photoshop to "toon" it up a bit. Skull model purchased on TurboSquid, modeled by donGuzzini and…
Some work I'm doing for the tech demo of the game Skull Man Grog. I've been modeling in Maya and ZBrush, then relying pretty heavily on dDO to get the textures done quickly. Here's the first batch of assets: Any feedback is very much appreciated, but since it's paid work, it's ultimately up to my boss whether I get the…
Thanks Syros ! :) Here's a little glimpse at what's going on with our Skull Throne. Yadoob modelled the sweet skull door and I'm currently working on the throne's high poly. Thank you all for your kind words :) More to come in the next episodes !
@ripper351 Thank you :) I am new to ZBrush and sculpting in general, but have roughly 2 years experience with 3ds Max. I always try and use as much reference as possible. For this project, I think I must have looked at hundreds of skulls. I have a folder full of reference images and I just got PureRef, which I have found…
I normally do environment art, so I'm pretty new to character modeling. I'm playing around, trying to make Skull Kid from the Zelda game, Majoras Mask. Character modeling isn't my thing, so I'm sure there's plenty of things wrong with it. Any tips are greatly appreciated. Like is there anything I'm doing majorly wrong that…
I'm trying to get my head round texturuing, hand painting mainly as its a style I like(doesnt age as badly) and would suit my purposes better. I thought painting a skull would be a good start, turns out the surface is pretty complex. I've overlayed a photo ref, I've copied some elements from it, but I've realised if I'm…
Hi My first topic here. I'm a noob in the 3D modeling world, making models for less than a year. This is my second diorama model (the first can be seen here: https://www.artstation.com/artwork/3ZoVD). This one is to be a Skyrim fanart. All the modeling was made with Blender, the textures came from baked maps and made with…
This is a great first step! Wayfinder has a neat "painterly" style. Note that it usually takes a few years of practice and creation to learn the skills needed for this kind of work. We have some resources on our wiki that explain some of the work necessary to create work in a similar style.…