Ahoy ahoy community, 2 weeks ago i started with this medieval watchtower. Today i "finished" the model, but now i need your help to improve my work. So please give me some critic :) I used this one here as reference
Hello PC, this is my next piece in the medieval themed game I'm working on. So far I have just started the sculpt, and have a few concept sketches. There are a lot of things I feel should be changed with the figure, and I welcome C&C!
This is the final version of Medieval Warrior. Sculpted in Zbrush, rendered in Maya with Arnold. Hairs I have made with Xgen interactive grooming. https://www.artstation.com/artwork/ybw628 https://www.youtube.com/watch?v=w6T2wb78AtA
Hi guys, this is my first thread on this forum. I'm a newbie in 3D, and I wanted to show you my works. Tell me what is right and what is wrong, i've a lot to learn and I really want to improve my skill. Thank you guys :) It's a medieval house with some props around :) Attachment not found. Attachment not found.
*EDIT* Ok so I had to put this off for school stuff for a long time but finally I was able to pick this up for a 3d environments class. Made a few changes to the assets and textures. All my reference is from http://www.kobblestone.ca/catalogue/medieval/index.htm most recent update
Hello guys! Today I have start working on my new project and decided to post it on polycount. It`s small room in medieval style, trying to make it best as i can, so i need your help guys) Any feedback, suggestion, or simple comment are very welcome In this stage I work on style and overall look of the scene. When i will…
Hey everyone, I wanted to do something with UDK again. So I started this medieval scene. The main focus for this project is the creation of diffuse maps. eficiency and polycount not so much. Here are some screenshots from 3dsmax. I'm planning to upload some UDK screenshots tommorow. comments and crits very much welcome.
Hey guys! Long time lurker, first time poster here. This environment was heavily inspired by games like Medieval : Total War, Epic Citadel/Infinity Blade and Mount & Blade (which rocks). It was more of a reason to try my hand at making foliage from scratch. Anyway, it's almost finished, but C&C is always welcome !
Over at UDMod (www.udmod.com), we're on the lookout for a talented volunteer who would be willing to model and animate a few Hero units for a Starcraft 2 Medieval Project. First up, let me give you guys a few details on the project. Fields of Glory [FoG] aims to be the first true medieval map for Starcraft 2. It's already…
Hey all, In spirit of Halloween I wanted to share an environment I am working on for a personal project. It is a medieval city set during an outbreak of the plague. Lighting needs work and I am moving on to add more props and detail the areas more, as well as remove placeholder items. Any feedback or opinions are…