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Starcraft 2 Medieval Project [Modeler / Animator]

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Over at UDMod (www.udmod.com), we're on the lookout for a talented volunteer who would be willing to model and animate a few Hero units for a Starcraft 2 Medieval Project.

First up, let me give you guys a few details on the project. Fields of Glory [FoG] aims to be the first true medieval map for Starcraft 2. It's already several months in production and we've made some serious progress towards our goal.

FoG is an established and active project with regular updates and feedback from the project community. All of our members are volunteers who work on the project as a hobby. We're all pretty friendly and laid back :)

Just to give you guys an idea of what the project is all about, please see the screenshots below:

Environment WIPs:
http://www.udmod.com/images/fog/screenshots/fog_14.jpg
http://www.udmod.com/images/fog/screenshots/fog_15.jpg
http://www.udmod.com/images/fog/screenshots/fog_16.jpg

Interface WIPs:

http://dl.dropbox.com/u/6440063/Interface%203.2.png

As a modeler, it will be your job to model and animate a few hero units for the map based on the hero concepts designed by our team. We have a team of experienced texture artists (including myself) who will be able to create skins for the models that you create. That said, if you have texturing skills of your own your most welcome to use them. The team is ready to back you up if your short of time :)

Projects such as these are a great way to build up your modeling portfolio. By taking part, you can build up experience and be part of a project with results that can be shown off to future employers which can display great team-working and project management skills.

If your interested in taking part in the project, let me know in this thread! Full credit will of course be given to everything you contribute.

More information on the project can be found at: www.fog.udmod.com

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