hey guys, Was wondering how to animate these holes for an alien skin to open and close randomly using UE5 NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model) Thank you
20 Jan 2026: The project has been finished! Check it out on Artstation here: https://www.artstation.com/artwork/QKvgAZ Hi! What started out as a school bust sculpt turned into a full character art project that blew out of proportion. The project is Ryan Gosling, specifically from the iconic movie, Drive. I am still looking…
Hello all, I made a LUT to match UE5 in Substance Painter, you can get it for free here https://alexandrealvesdb.gumroad.com/l/ue5_lut No need for additional post-processing, you just put the exr as colorlut in Substance Painter ! I also wrote a Medium article about it that explains how to get to that resultat and that…
Latest 15/12/23: --- Started a face sculpt months ago and decided to make a full character. I'm planning to get her in UE4 and originally I was going to do an xgen hair groom but I think I might do cards and try and GS Curves tool. Honestly, just seeing where this character takes me. Long term I'd like to use her for hair…
Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
Hi guys. Very quick intro: I've been doing 3d as a hobby in some form or another for twenty years. Nine years ago I wrote a screenplay for a short horror film. I tried to produce it six years ago but realised within a week that I didn't have the skills at the time. Two years ago I did a masters in games art and last May I…
This should be very useful for converting UE4 displacement based stuff, you used but can not anymore in UE5, to Nanite! Would be also interesting trying to convert whole super detailed terrain heightmaps to Nanite. I might try to convert some of my realtime shader generated planets to static Nanite meshes…
----------------------------------------------------- Edit: Project done! Well I didn't expect to take a break from this project for as long as I did but I'm glad I returned to it. Check out the Artstation project here: https://www.artstation.com/artwork/g8gR0E Thanks for checking it out.…
Hey everyone! :) Starting a new environment project and aiming to raise the bar with a structured and methodical workflow. I’m putting extra focus on planning, modularity, and building a strong sense of vertical space and composition. This scene will be a large sci-fi courtyard / atrium inspired by elements of Halo…