Latest 15/12/23:
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Started a face sculpt months ago and decided to make a full character. I'm planning to get her in UE4 and originally I was going to do an xgen hair groom but I think I might do cards and try and GS Curves tool. Honestly, just seeing where this character takes me. Long term I'd like to use her for hair practice and make her a bunch of different outfits but that's future me's problem.
Finished with the sculpt and I've started retopo.
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Been a while but I was impatient to mess with texturing and getting the gold 'seams' from my concept so I did a basic retopo and threw it into Substance Painter.
Face needs more contrast but it's a decent start. I suppose I should think about retopologising the rest of the clothing now... Or... I could start hair cards
Worked on the second UV set I planned for the clothing today. Retopoed the clothing and unwrapped before doing a bake and I'm pretty happy with how the bakes came out.
Genuinely not looking forward to all the smaller retopo stuffs...
I also made some tweaks with the face textures to add more contrast but I think I need to brighten it a little more for the wide shots.
I suppose I should retopo the rest of the character now...
I also started messing with mixamo animations and then adding the sleeves with a cloth sim but something went horribly wrong
I'm going to add the sleeves separately and sim them in engine.