Thanks guys :) Miyavi: Honestly, that's an older piece and my technique has probably changes since then - but - it's nothing more than standard and trim dynamic. I'll build up the surface using clay, use trim to make a harder edge and standard to make the seams and stuff.
Hi - im having some issues getting displacement working correctly in UE4. I has a trim sheet texture im using for floor materials - concrete, tiles, bricks etc. Im attempting to set up displacement using a heightmap to the various bricks and tiles, however when the displacement occurs you can see bleed from the surrounding…
It's a decent start =) Needs more trim. In 3dsmax the quick way is to highlight an edge and "convert it to shape" which makes a spline. Change the spline to a rectangle and turn on generate UV's and you've got trim. I've done it in Maya but don't have it at work so I can't give you a step by step =/ Why trim? it helps hide…
Hi guys! I wanted to practice zbrush, trim sheets, and modular kits so I combined it all into this Sci-Fi Hallway. The Mech Dog was sculpted in Zbrush while I modeled the trim sheet and modular kit in 3Ds Max and textured in Substance Painter. Any feedback for this scene would be appreciated! ul
Hi everyone, I just finished this sci-fi trim sheet as a practice project. I kept it pretty simple on purpose, basing it off of the popular "sci-fi corridor" designs seen around. I'm planning to add it to my portfolio, possibly with a couple of variations. I'd appreciate any feedback you may have. Thanks!