Hey guys.
I wanted to show off some things I've been working on. All these assets were made utilizing the same trim sheet. I wanted to show that you can push assets without having to bake highpoly info. With this workflow you can make a ton of assets.
I have been thinking about making a tutorial for this type of workflow. Please let me know if anyone is interested!
SO to Jonas Ronnegard for those super sweet alphas. https://www.artstation.com/jronn
Also, here is a link to the ArtStation post : https://www.artstation.com/artwork/P0P1r
Replies
Thanks guys. Yeah, its weird going thru the industry and you tend to see that some places dont utilize this method. I also dont see this method used as much in peoples workflow. I want to get more exposure of using trims for props like these.
BTW I fixed the link, but if it doesnt work, i pasted it here too.
https://www.artstation.com/artwork/P0P1r
What is the process people use for trim sheets? xD