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Headus Trim Texture

polycounter lvl 4
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zacvrono polycounter lvl 4
Hello, im still pretty new to this site, but I couldn,t find a post or thread about this and a google search didn't really help either, so this is my question.

I'm working on a UDK environment and trying to use one trim tiling texture for the whole thing, but I love UV mapping in headus and was wondering if anyone knew of a way to load a custom textures into headus for preview aside from the basic checker, color, and numbered checker textures?

If not i'll just go back to UV mapping in maya for the rest, but it would save me some time.

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