Hi! I'm wondering if there's a way to store all data info in the same lightmap texture instead of being splitted in different textures such as NormalizedAverageColor, ShadowMap, etc. Maybe by editing few lines in the config files? I do this question because I'm moving the lightmaps to an older version of UDK with no…
Hello, I'm new to Unity and trying to understand how this HDRP effects my scene. I have currently setup HDRP render pipeline in Unity and I'm wondering if thisalso effects my textures? Do you need to have like Albedo/Normal/MaskMap to seeany visual improvements? Of course good textures and the use Albedo/normal/maskmapand…
might edit and post more been 7 days so i figured i could share more: https://www.youtube.com/watch?v=5sGetLSFatw Check out the full EP though its pretty neat and a bit different. __________________________________________________________________ https://www.youtube.com/watch?v=KpUaL8KNORQ no info on aye eye not in support…
Here is Black Ink: http://www.bleank.com/applications.html?p=115 It's main feature is super customizable brushes. And here is Mischief: http://www.madewithmischief.com/ It's main feature is an infinite canvas. I'm really enjoying playing with Mischief, I haven't given Black Ink too much of a try yet.
Hello there bros i always wondering what is the difference between voxel and pixels ? what i reached is ....again i could misunderstood some informtion ... pixols...is like what they use in zbrush . its a pixel with depth channel.it can have distortion thats why they made zremesher to make it equal quades ...and you dont…
Hi everyone. I made an auto rig and I have a problem calling info between script. When I evaluate the first time the autorig, in some part of the other script I have an error about spinners amd edittext in the principal script. I load the secondary scripts with this code: currentFolder = getFilenamePath…
There's a fair bit of info on here about portfolios, search the forum and you should find some info. The general aim for a portfolio is to display your best work in an instantly accessible form, avoid slow loading content and Flash if you can. It's the art itself that's most important! Check out this podcast for some great…
Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…
My "current" resume is actually a 3-4 year old design, updated with current information. I've been out of the 3D Art game for about 2 years now (*crying ensues*) and it has become more of a hobby where I fit what I can into the little time that I have. I know many of you on the forums personally/semi-professionally from…
As already said: for a flat floor using a gradient is.. not really possible.. but when your tiles got some ramdom elevation.. (here not using some UV's but "directly" the object coordinates).. then they get some "difference int the appearance.