I'm new to Unity and trying to understand how this HDRP effects my scene.
I have currently setup HDRP render pipeline in Unity and I'm wondering if this
also effects my textures? Do you need to have like Albedo/Normal/MaskMap to see
any visual improvements? Of course good textures and the use Albedo/normal/maskmap
and the HDRP material will improve the look, but has nothing to with HDRP. Can anybody confirm this?
Personally I think the improvements and good lighting/Postprocess will improve
your scene and that's using the HDRP Pipeline is this correct?
Basicly what I'm asking what does HDRP really add to scene? and do i need these textures to get improvements?
Thanks for info.