Hi! I'm wondering if there's a way to store all data info in the same lightmap texture instead of being splitted in different textures such as NormalizedAverageColor, ShadowMap, etc. Maybe by editing few lines in the config files?
I do this question because I'm moving the lightmaps to an older version of UDK with no lightmass so i can achieve GI.
As an example I can tell Mirror's Edge did this:
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Recently i discovered that there's no need to create a material to the lightmaps but just replacing them directly.
Assets with old lighting before replacing the lightmap texture directly and their lightmap textures:
After this method: