Hello Polycount! This is my first post. I was on a 6-month hiatus from 3D, and seeking to reignite my passion and motivation for my next project. I learned a lot during this process but personally, the hair texture + style was the biggest challenge for me. That was part of my self-evaluation, but I think I can gain more…
Hey all! Just wanted to post progress on a character I'm working on. Look for some helpful feedback and critique if you have it. This is my base block out so far. My concept here: Original Artwork here https://www.artstation.com/artwork/4bRwgn?fbclid=IwAR17WchJGVwKzpvp4TTj2kGXdrObASx1maWjARxL38hnyy0BQzkZ7TKoRWg I'll be…
https://www.artstation.com/artwork/4bz4oW Sci-fi scene I developed and rendered within Unreal Engine. Had a lot of fun with this project concepting it out and the props and developing it out over the past few months a few days or one a week. Everything within the scene is developed by me, and the use of sequencer for…
Hi guys. Here to showcase my latest project. Original concept by Gui G https://www.artstation.com/artwork/4bbEDq Feel free to share some thoughts :) . Check out ArtStation for a Marmoset Viewer experience. https://www.artstation.com/artwork/W2r9o2
its based on the amazing concept by Young June Choi, Pursuer. https://www.artstation.com/artwork/4bbZN1 today im working on skin texturing. will post at the end of the day :)
Hi, here it is a metal ceiling roof. This attempt allowed me to learn how to upgrade the details for albedo and roughness for metallic texture. made 100% in substance designer and rendered in Marmoset. https://www.artstation.com/artwork/4byax4
Hey guys, here's my lastest project project. First pbr stlized done in substance painter. I really liked the end result. Done while doing a awesome mentorship. Better quality / Marmoset : https://www.artstation.com/artwork/4bEy4W
ARTSTATION - https://www.artstation.com/artwork/4bENyl Wanted to test out blender 2.8's sculpting capabilities Found out this concept by Emelie Johansson - https://www.artstation.com/artwork/mqq1wa Not very accurate but happy with the results Finally won Grant Abbit's discord competition with this Still looks kinda…
Hi everyone, recently I did this 3d diorama to learn a stylized PBR workflow. I firstly modeled all the elements in low poly, then sculpted details without changing too much the forms, so I don't have to create a new lowpoly for the baking. Finally I textured on substance painter after baking normals, curvatures and AO. If…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…