Okay, so I've been having some trouble posting and logging in on the site...I probably missed something in the registration procedure. So anyway I created a new account with the hopes that this works better. So this is my first attempt at modeling a 3d asset for video games and I would really love some feedback on what's…
Hello everyone! This is my first post here at polycount. I was hoping to get some input on my first high poly model ive created inside of maya. The idea for this gun is to make it a game asset in udk. Im also hoping for some guidence when it comes to normalmapping this out. I understand the fundamental concept behind the…
I know there are some things I can improve on. The textures aren't finished, but I just got dDo 2 days ago so Im still in the process of learning that tool. Some textures are repetitive, and I need to touch up the overall wear on the paint. I'd like to hear some constructive criticism. Please tell me what you think!
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…
Hi everyone. I've finished low poly modeling but I'm not really sure if my topology is good. And I have a few questions I would like to ask you. :) Also I don't know if 5500 is a lot of tris for a pistol or not. And by adding screws on this side and on the image below number of tris increased by 600 so I think that wasn't…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
TopHat Game Studios are currently seeking various roles for our upcoming Unreal Engine 4 project, The Somme. The Company TopHat Game Studios was founded back in 2011 and is a development team built on a virtual basis. The team consists of past/present professional video game developers and hobbyists who are incredibly…
Based on feedback from my last UE4 Marketplace product, I've decided my next offering will be to put together something more direct and utilitarian: a collection of assets for building "vintage" worlds. This will include everything from decorative wall paneling to stationary gun emplacements. The target audience will be…
Hi Polycounters:) I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset. I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome…
Hi! I've been texturing my colt model for a little while now, trying to understand how to make the different materials look good. I understand the specular and the diffuse quite well, but I'm also trying to understand how a gloss map can efficiently improve the looks of my model. I'm asking for advice on what to do with a…