Hello. Some of you may recognize me by my user name or by my real name and some of you may not know me at all. My name is Davon Allen, im starting this thread at 23 years old. I have attended school for game design and development in 2010 and graduated with a BFA in 2014. My goal is to become a professional 3D artist,…
Reply here or for fastest response email: jobs@theworkshop.us.com Senior 3D Art Generalist Job Level: Senior Location: Marina Del Rey, CA Job Description Our ideal candidate is an artist who is a highly creative, multi-talented person who wants be a part of close-knit development team. This artist will create a wide…
Senior UI Designer Blizzard Entertainment is looking for a talented User Interface Designer experienced with both web and client-based application UI design to help us plan and realize future online projects. The UI Designer's primary role will be to visualize application process flows and create UI mockups based on…
Position Information Title - Model/Texture Artist Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 20 hours per week of availability. Compensation - competitive, depending on experience About This Position Were…
Apply Here! Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork. Ideal candidates should have experience working with Photoshop painting tools, Substance Painter, and Maya, as well as have strong traditional painting skills. Responsibilities: * Create textures for various art…
Job Description Romero Games Ltd is looking for a SENIOR 3D ENVIRONMENT ARTIST to join our team on a full-time basis. Help us create unique assets for titles developed for current-generation consoles and PC. We are looking for an individual with senior-level experience, but open to mid-level experience with exceptional…
It's a competitive market. Don't judge your work against your past work. Don't judge it against your peers. Just it against the best in the industry right now. First, you are applying for enviro, character, or something else? Whatever job you are applying for, strip out the stuff that isn't directly related to that. It's…
If they're just static objects that aren't skinned make sure you delete the history if you don't need it. If you do need it you should create a copy of your object, freeze transforms and delete history before placing it in the final scene that way each object is represented only by the data that it needs not all of the…
Your main issue seems to be the eye for quality and that is something that is really hard to develop on your own. The biggest jump in quality I've experienced was watching pros give critics to other students as well as myself. Not just sitting there and listening, but really try to understand the feedback and the thing the…
- I really like your scorpion dude. It'd be good to see the poly count in the description. I'd render with a different colour than a blue background, because 3 images of a blue character in front of a blue background gets a bit hard on the eyes. I'd use the full body image of him on the main page, because 5/6 of your main…