Reply here or for fastest response email: jobs@theworkshop.us.com
Senior 3D Art Generalist
				
					Job Level: Senior
Location: Marina Del Rey, CA
				
				Job Description
				Our ideal candidate is an artist who is a highly creative, 
multi-talented person who wants be a part of close-knit development 
team. This artist will create a wide variety of 3D game content using 
3DS Max. This person must thrive on working together with a small team 
which employs a rapid iteration methodology. 
						
				Every member of our team is involved in all aspects of our 
project's creation. We believe that a small, focused, dedicated team of 
exceptional people can create exceptional games.
				
				Responsibilities
				- Create high quality 3D assets that adhere to the art direction 
and style established for the project, within memory and framerate 
budgets.
 - Work with art director, department leads, concept artists, 
designers to plan, layout, prototype, and implement the visual designs 
created for the game.
 - Able to work independently or in small groups to troubleshoot 
and provide solutions to production issues related to asset creation and
 world building.
 - Collaborate with designers and engineers to create and implement assets within an established pipeline.
 
Requirements
				- 5 + years experience in the game industry with at least one shipped title.
 - Advanced 3D skills using 3DS Max, Maya, or XSI. Experience using 3DS Max is a plus.
 - Highly proficient using Adobe Photoshop to create original textures.
 - ZBrush or Mudbox experience.
 - CryEngine and/or Unreal Engine experience, including terrain editing.
 - Well-versed in real-time shader creation techniques using 3D software or proprietary level editing tools.
 - Quickly learn and adapt to art and production pipelines.
 - Excellent communication, interpersonal, and organizational skills.
 - Self-motivated individual with a willingness to continue learning .
 - Strong portfolio showcasing your most recent work.
 
Pluses
				- Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.).
 - Additional experience using Unreal Engine 3.0 or 4.0.
 - Knowledge of terrain editor World Machine is a plus.
 - Architectural or animation experience is a plus.
 - Experience creating character models, rigging, & skinning is a plus.