Hi there If you are seeking an active energetic full-of enthusiasm programmer with a strong passion to create and innovate in video games, a man with a deep understanding of the domain, equipped with the skills and tools to create the state of the art, using the state of the art technology, then please look at me and give…
Hey! I was wondering if someone knows how to make water for aquariums or to fill these tubes When I create a water volume, it's only a transparent water plane basically It looks like this What I want to achieve, is that it's actually filled with water. Now I only get the "under water" effect if I place my camera right…
We have a small team with game project on unity and we are working on 2d adventure/rpg game. Right now development part is almost done and we need 2d artist to create sprites for creatures, location pictures etc. We are looking for responsible person with possible experience and with volition to work. Here are few game…
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
I was wondering if there was any downside to having intersecting geometry or whether it's best to have only floating when creating high poly models for normal mapping.
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
http://www.engadget.com/2010/08/11/laser-backpack-creates-instant-3d-maps-venkman-reminds-you-to-n/ I thought this was really interesting. Basically just the next step forward from what they are doing with Google Earth, but still, the potential with this technology is awesome.
I can’t find a way to create bones from a central point “master” to other points on scene without having to write in the code each of the points on scene and that way I feel that it’s not efficient, is there a more correct way to do it? thank you. here I show you an example of what I’m looking to automate.
Hello folks, I've been looking to find a tutorial on creating net in zbrush (a good example is the one that is on the Predator) but I couldn't find anything. The only solution I could think of was through mask extraction + transposing for a believable effect but I am not really sure if that's an efficient method. What do…