I need to render only object and it's shadow (that casts on the plane) in the scene. In order to be able to paste ladder and it's shadow like 2 different layers in photoshop. I use Vray. For example: from the whole scene I need to render only ladder and it's shadow (on the photo below ladder doesn't has shadow, I know. But…
This is a hard one to explain so I tried to capture it in a screen grab. Ive noticed this before in Unreal Projects where when you do a light bake, the reflections don't always work as they should as you move through the scene. I know that real time engines are not always physically correct but I thought maybe someone…
My typical workflow in toolbag as a newbie. 1. use default skylight2. add sky light by LMB on the light editor3. the light will become "Sky Light 1" and;Type: Directional Cast Shadows On by defaultContact Refinement Off by default my problem was the additional sky light 1 has no effect on my object until i turn off the…
So I'm trying to retopologize my model in 3d Coat, my model in zBrush composed of multiple subtools, I merged them all and exported to 3d coat, but it is extremely difficult to draw new topology on the stone in handle, so I wonder if I can isolate different subtools/objects in 3d coat (like "Solo" in substance painter or…
Doing it non-destructively and procedurally is the way to go. This took me less than 10 mins. You should spend as much time as you need to really finesse the forms. I'm using 3dsMax's modifier stack so this makes the process very simple. Maya's deformers are similar. This result would be your high-poly that you would rip…
Hello Polycount I'm running into some problems when trying to duplicate multiple copies of an object in 3dsmax, I am trying to model the rail for a weapon I'm working on but if I shift drag it out and set the amount of copies I want then it will duplicate them at an odd angle. I've tried resetting the transform gizmo and…
Can't really show what's going on because it's for my company though this happens every now and then. I just launched max then opened my scene and theres somthing selected but I am not selecting it. I convert to edit poly and click another object it's still selected. Reset xform convert nothing though I have recently…
Hello, I'm trying to use the PathDeform (WSM) modifier in 3ds Max 2010 on a spine like collection of cubes. I want the cubes themselves to be rotated 360 degrees UP a line spline, which is does for the most part, except in the process of rotating it also deforms the cubes themselves. I know I could always do this manually,…
I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer. I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is…
Trying to adjust 3dsmax viewport clipping has been a huge problem whenever I try to use viewport canvas my object disappears, the pivot still appears. I goggled around and the solutions all seem to aim at viewport clipping issue. I have tried tweaking it. I use tiff format when painting. I am wondering if the file format…