I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer.
I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is 268435456.0.
Does anyone see a problem with this or have another recommendation. For this architecture, the textures will be tiled.
Replies
But again, this is not how game assets are made. This is how architectural rendering is done. Which are you doing?
But for Stingray to perform at interactive framerates, you will want all your textures be loaded in graphics card memory. So you'll want to use a modular workflow and be more conservative with your materials.
http://wiki.polycount.com/wiki/Modular_environments
http://wiki.polycount.com/wiki/MultiTexture