Im trying to get some pretty clean UV's but I've already beveled the edges and made them pretty high poly but I haven't done any UV's for them and im starting to wonder if I should have done all the UV's before I beveled all the edges.
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
I've recently started using 3ds max so im complete noob to this. When i click on Turn Edge on, the dash line don't appear for me : / what i'm i doing wrong? http://i.imgur.com/8IvLx.jpg
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hi Guys, Im looking for a way to export the hard and soft edge information from maya into modo. The obj and fbx plugins have their limits. Im usind maya 2008 and the latest modo. If anyone could help... Cheers
This is a problem I've been having for a while with substance painter. Whenever I export the texture files, they always come out a pixel or two too small, which creates black edges along the UV seams as seen here: c0BRDbB Here is the texture file for reference: BHDOX6Q Because of how substance creates its texture files,…
Hi, I'm playing around with tesselation shaders in Unity 2020.3. I stumbled upon a problem - when I apply tesselation to i.e. cube, there are gaps on the edges of the mesh. Is there anything I can do to fix that ? I was thinking that maybe my UV layout is wrong.
So, after finishing some freelance work, I wanted to do a nice relaxing project. Nothing too big, yet something to learn from. I gave 3Point Shader another try and really put much time on the texturing and shading part. And yeah, the 3Point Shader helped me getting a result I´m quite happy with. It´s the Demon Edge Sword…