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Tesselation gaps on mesh edges

sevek
polycounter lvl 6
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sevek polycounter lvl 6
Hi,

I'm playing around with tesselation shaders in Unity 2020.3. I stumbled upon a problem - when I apply tesselation to i.e. cube, there are gaps on the edges of the mesh. Is there anything I can do to fix that ? I was thinking that maybe my UV layout is wrong.





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