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Substance Painter maps one pixel too small - black edges along UV seams.

This is a problem I've been having for a while with substance painter. Whenever I export the texture files, they always come out a pixel or two too small, which creates black edges along the UV seams as seen here: c0BRDbB

Here is the texture file for reference: BHDOX6Q

Because of how substance creates its texture files, this is also affecting the roughness/bump/etc along the UV seams. I've been getting by by using Photoshop to fix up the edges, but as I'm realizing now, this is not a feasible solution once I get into more detailed texturing. I've spoken with multiple people and nobody else seems to be having this problem, and I don't know what I could be doing wrong. 

(Also can't seem to embed images correctly, forgive me)


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