Hello, I want to create an big cave the problem with that i never modeled a Cave and have no clue how to model one. On Youtube there aren't much help especially for Maya User.. Maybe you know how to model one it would be so much much appreciated I want to model a cave similair to this Concept Art: I appreciate every answer…
Update More images, along with a video can be seen on my artstation - https://www.artstation.com/artwork/NxwObb Original Post "Hi everyone, Im currently working on a new scene to develop my scene building and lighting skills, as well as just having some fun doing more modelling and texturing. Trying to make as much as i…
Hello EveryoneIm a game developer and have been developing the framework for a game which allows for players to navigate through a comic book strip and then continuously decide the story line depending on the players choices. I would love to work alongside any artists and maybe begin developing the digital art required for…
I found a previous solution which was a custom shader that works exactly how I want it to, however, the shadows that are cast on to the object are completely black with no way to adjust them. I have no experience with shaders so not sure where to start or what I need to implement so any help is appreciated. Previous forum…
Normally, I can rarely show personal projects, mostly because I rarely finish them and bring them to an presentable state. But since I made this character for a good friend of mine, I somehow managed to do it :) A few month ago I talked with Efgeni Bischoff about the project he is currently working on and about some…
Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
started work on a forest scene to work on my ability to create foliage and work on exterior scenes for my portfolio. the scene is stylized and meant to be vibrant in colour. so far I've made a few varieties of grass texture and a flower, as well as a bush and tree full tree model, I've modeled 3 extra different tree bases…
So this is my first time doing an environment for fun, and I wanted to do something art deco and saw the Artstation posts of Outer Worlds and thought it would be a good start challenge. My next step is making the small props above the doors and door bells. and then finally weighted normals beveling everything. feedback is…
Hello there, I am currently in my final year of uni and I'm about to write my dissertation (BA). I'm currently struggling with my idea as i don't think it is strong enough and would like to ask you for a little help if you have already undergone it. My FMP (Final Major Project) is split into two sections, the practical and…
Hey fellas, I have a 1080 GTX Asus rogue laptop, kinda powerful, but when using many layers in substance painter it becomes kinda annoying and slow, even when I save the file I wait approx 2 to 3 mins to save it. Anyone knows if there is a trick or a tip to improve it's performance? :)