Update
More images, along with a video can be seen on my artstation -
https://www.artstation.com/artwork/NxwObbOriginal Post
"Hi everyone,
Im currently working on a new scene to develop my scene building and lighting skills, as well as just having some fun doing more modelling and texturing.
Trying to make as much as i can, but keeping the time frame as small as possible. So in the scene so far the ground uses Quixel materials, the models are created by myself, as well as materials for the models using Substance Designer and Painter.
Still lots to do with the current models, taking the building pieces into zbrush to rough them up a bit. And develop the materials further for the wall, doors and droid.
Any feedback on where to go with this, and any approaches to lighting, particle effects, cloth simulations, etc moving forward will be appreciated.
Thanks
Replies
Maybe some thinner cloud cover or just a clear sky with the signature twin suns would help establish a more 'Tattooine' feel.
Heres a little update on the scene. Im now focusing on making a small range of assets to fill the scene, to see if i can make it look varied without having a massive amount of assets to make, as im trying to keep the time frame for this project on the shorter side.
The clouds dont fully fit the scene as seen from the films, but i liked the look of them in here. I will do some renders with less cloud cover too, and show the 2 suns in the scene. The particle effects for the sand blowing dont look too good from above, but the camera shots with it moving are all at ground level so it works from that angle. Need to look into particles further to work out how to get the sand to look dense but still transparent from the ground level, and cover the ground enough from aerial shots.
Built this scene to be a game level, clearly inspired by Battlefront 2.
I will post a video and a breakdown over the weekend.
Any feedback will be great ready for going into my next project, and for when i revisit this scene to add an interior.
About the clouds, you could try to tint them a bit. The bottom part would be lit by the ground so if its a desert setting the tint would be sepia-ish. The sun facing color should also be tinted as i said above.
I have a video of the final piece, and a some other images and a asset overview can be seen on my portfolio.
https://www.artstation.com/artwork/NxwObb