Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving them variety.
I want them to look fairly realistic and high res, not sure how to go about doing it. And help is appreciated 👍
Replies
https://quixel.com/megascans/home?search=petal
I'm just trying to find a good workflow for making all types of flowers in high res and the selection there is a bit limited.
https://www.textures.com/search?q=petal
https://store.substance3d.com/blog/your-smartphone-material-scanner
Maybe I'm going about it the wrong way, I'll try making the petals geo based on the scanned textures, kinda like special hair cards. I think that might be a more efficient way of doing it rather than making the petal geo first then fit the texture in it.
I got an atlas scan and used the alpha from it to extract the geometry in Maya using "convert > texture to geometry"
what is nice about this is that the UVs are ready, unless I want to optimize I guess.
and now if I plug in the textures in marmoset everything looks good.
and now all I have to figure out is how to quickly remesh the geometry so I can work with it without losing the UVs.
maybe there is a way to transfer the UVs back. I can't seem to be able to that using the transfer attributes tool, my guess is that it needs to be the exact geometry. any ideas?
I don't need to extract the geometry, I don't know why I'm over complicating it
this actually turned out pretty great.
thank you for the help it's really appreciated.
thanks a lot man you saved me a lot of time haha
I changed the lighting, specular values, and sss. still doesn't look that great IMO 🤷♂️
I know my presentation skills are not that great. I just need to work on it. I appreciate all the feedback though.
I can tweak this forever