Progress Update #1 With this new project, I am trying to go for a "Retro Futurism" feel that will hopefully be apparent through the architecture and the vehicle. This will run along 12 weeks until the end of August and every 2 weeks I will be posting updates. The updates will include the progress of the surrounding city,…
Hello, Im doing 3D already over a Year testing everything and now i finally know what i want to do i want to specialize in Environment Art i just dont know what to put in my Portfolio... Props ? Whole Environments or both i would love to know your opinion.. I would appreciate answers very much Greetings, Linus
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
Hi all, I want to share my latest personal work :) The Witcher "Geralt of Rivia" bust "gamemodel"based on newest incarnation of Henry Cavill's Geralt in The Witcher Netflix with some design twist inspired from Witcher videogame series. Its been a great experience learning more in face sculpting and texturing while doing…
Hello, I'm always confused from where I should know if a Prop i modelled have too many Triangles i would appreciate every answer Thank you for your help! Greetings, Ryan
Studio Name: Setsuniverse Game: Cheery Party Genre: Party Game Platform: Windows, Mac & Linux Game Engine: Unity Current Team: Maxime : Designer & Programmer Setsu : 3D Artist & 2D Artist Scottie : 3D Character Artist Hello! We're a french couple creating our first game called Cheery Party. You can check out our social…
If you are interested in working on an exciting new project that is gaining major industry attention, read on! Pantera Entertainment has been developing titles and technologies for 24 years. Using our custom C++ engine, and Unreal Engine 4, we are developing a new project that has generated a lot of community excitement!…
Hi! I'm a student still learning Max and Substance. For a unit last year I made this however one thing that confused me was how to bake high poly detail onto the wheels whilst maintaining the smoothing group needed to give the wheel it's circular shape? I'm currently working on another model (A Tiger H1) and I've came to…
Hey guys, I'm trying to smooth out this shape but I am getting a hard edge in the circled area even though I have auto-smooth enabled with a setting of 50 degrees. Even when I set it to 100 degrees it still remains. If I turn off autosmooth, the whole mesh smooths out. I am a 3DS user so maybe I am not understanding how…
Hello Has anyone had any experience with Remote Graphics Software solutions? How was it for you, what works best, what other solutions are there, any feedback would be much appreciated. HP-ZCentral & Teradici https://www.youtube.com/watch?v=lGhe9fod8pc&feature=emb_title