Greetings Polycounters, We are on the hunt for a talented Senior Character Artist. Be sure to send your resume and portfolio to jobs@phosphorgames.com Senior Character Artist Phosphor Games Studio is currently seeking a talented and experienced Character Artist to work on our exciting original iOS game. Applicants must…
Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…
Hey guys i got an art test recently and i have 3 weeks to complete it i have to complete 4 models 3 small ones and 1 big one i started working on the 3 small ones as they do not take that long to do. here are the rules of the test for each model. Oil drum: 300 Triangles total. 1 Diffuse Map at 256x256 1 Specular Map at…
Robomodo, Inc is a new independent game company based in Chicago, IL. Founded by industry veterans with over 60 years of combined experience, we are currently looking for passionate, talented individuals to join our team in various roles. At Robomodo we encourage everyone to input into the creative process and we offer the…
Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
I have three faction symbols that are pretty boring currently. Can anyone turn them into something more exciting? Below I've included the symbol, the factions fluff paragraph, and a possible suggestion. Any help is welcome. Crusaders (Perhaps put their symbol on a battle worn shield, colors are usually Blue and silver)…
The Chinese Room is an award-winning game studio based in Brighton, but working remotely across the United Kingdom. We have just signed a development deal with a major publisher and are expanding our team for a next-generation console project, scheduled for release in summer 2015. We are looking for passionate, dedicated…
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
If they're just static objects that aren't skinned make sure you delete the history if you don't need it. If you do need it you should create a copy of your object, freeze transforms and delete history before placing it in the final scene that way each object is represented only by the data that it needs not all of the…
First off, metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in…