Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk…
I'm following along exactly in the "Quixel SUITE 2.0 Workflow Primer" youtube video, and I'm stuck at 8:40 in the video. In the video, the material that he selected shows up on the model. For me, when I select the smart material and press create, the material doesn't show up in my model in 3do... Also my interface is…
This is seriously the last issue I'm having with the cat rig. When I twist the ribcage, it does not rotate around it's own pivot. Instead the ribcage rotates around this blue controller. I want the ribcage to rotate around it's own pivot. I made a video showing the problem. I really need to figure this out. I don't forsee…
Hello everyone. I made some low poly building recently to use it in Tabletop Sim as a terrain supply. To be able to use it in TTS I have to export it as .obj with triangulation on (otherwise some of the faces will be transparent). In 3dsMax the model looks good, but when I open it in TTS I get these weird shadows. Some…
Hey guys, I'm a very newbie programmer, started messing with the material editor yesterday :P I'm trying to write a material function to blend 2/3/4 textures by vertex color painting, just to make it easy for me when I'll need to use it (and also for the practice of writing these shaders, it's fun!) I've successfully…
hey folks, after a very lond time i decided to try the quixel suite again, which i purchased a long time ago, right at the release. I had some issues with the new quixel suite thats why i decided to put it on ice. After installing and playing around i noticed a issue which i had also right at the beginning. I would like to…
Here's the normal map I imported: I also tried many different variants of UV island arrangement, some with lots of open space around uv islands, I even tried painting out normal map uv island borders with 128,128,255 in photoshop. Also tried that "squarish uv island" gimmick (distorts your albedo on texture projection in…
Solved this on my own. :smiley: I just realized the normal information in that problem area looks exactly the same as the top and bottom edges of the quarter circle extrusion that joins the rest of the model. That area's UVs are offset by 1, whereas the corresponding polys connected to the quarter circle are not. This…
Hello I am using the trial version of NDO2 (thought id give it a go to see if its any good for a sci fi project im working on) and am unable to get the 3d previewer to move rotate or move the light and it doesn't seem to update either. it doesn't update with the refresh button but if I manually change the resolution…
So I'm trying to create a simple Custom Material. I select the 'Import a Custom Material' option in dDo and add my Albedo, Spec, Normal and AO. It looks fine in the Preview Mesh, just how I'd like it so I select 'Create Material' and apply it to my custom mesh and its all white! It's loaded my Normal Map and my AO fine I…