So here's the question: How can I export a skeletal mesh (one that is cooked) from UDK into a usable file for 3ds max 2012? The reason I want to do this is because I'm in a group project in a level design class (and I'm relatively new to UDK) and the professor wants 2 custom mesh's in our level whether it be vehicles,…
Hello, Is there any way to take 'Export Nodes' button and put it in some floating panel?! (or shortcut key) I'm sic of switching to utility tab and click that button.....10 000 times a day! ;( :poly127::poly127::poly127:
Hi does anyone know why my exported mesh, when imported becomes black?(I checked the normals and theyre fine) Heres a picture and the scene file attached.
Is there anyway to export a BSP brush/brushes as a mesh? I blocked out a level and i wanted to make a static mesh for support beams, but i want to match the shape perfectly
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
Hi! I watched some tutorials, where they were texturing landscapes, tiling a lot at 2k and then exporting at 4k. Usually I would say upscaling image cant be done at least not any detail gain, but I don't know if Substance painter can do it?
This is probably a dumb question. I want to make sure I'm animating my cycle correctly for game engine export. I'm wondering if it works the same with Unity and Unreal. My question is, for games do you also animate the forward translation motion of the bottom "master control" or "COG"? (I haven't had the experience…