HI all,I would like to share with you a tool that I recently published and made available for free on my Gumroad. The Merge Packed Texture Set Utility is a Sbs/Sbsar file that allows you to combine different texture sets and automatically packs the greyscale channels into a single RGBA texture. Usually being a tedious task…
hey guys i started playing dota recently and thought i would try and do a set for spirit breaker i have just nailed the look for the set but i still need to do the lower armor, it was really fun doing it and really fast actually
hey guys does anyone know why when i switch to the second uv set to make it all that happens is it says 2. it doesn't actually make the second UV set? i didn't have this problem with other versions of max but seems to be showing itself in 2009. Thanks in advance.
check out this new set and give your opinion, if you like it dont forget to give it a thumbs up ;) set http://steamcommunity.com/sharedfiles/filedetails/?id=174695560 armlet http://steamcommunity.com/sharedfiles/filedetails/?id=174682650 armor http://steamcommunity.com/sharedfiles/filedetails/?id=174673381 belt…
Yes, that's what I'm talkkng about. The problem with paintjng it manually is that for some reason I can't get the drnsity I want, even though the density is set pretty high (low numbers) it always leaves space between them. I'll have a look at the tiles again, sounds like a good idea, even though generatimg the terrain…
Not only that, but I would like to focus on the modelling and make it easy to move to Unreal. Not having to play around and drag something up until it has the required height. Works fine with cubes if you do not do too many modifications, but once it gets more complex it becomes quite challenging. I have used the measure…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Because I use both Maya and 3ds Max (that has some really crap default icons) and I love Maya shelves, I decided to create several new 3ds Max icons sets to be able to have some decent icons in 3ds Max as well. To do this I used both some original Maya 2016 factory icons as well as some of Nightshade v2.0 icons (Martin…
I have been doing some texturing in UDK recently and noticed my white isn't as bright as I was expecting, but its difficult to tell with lighting values etc... I know I have changed these settings previously as I needed to fix an issue with CryEngine. With that in mind I was wondering if anyone knew what color settings I…
hi, i would like to know how am i supposed to set hotkeys for actions i do in Unwrap UVW. A post i found was turn on macro recorder and then set it in drag and drop hot key. but it doesn't work and it gives me an error. flatten mapping for instance or group uvw islands any help is thankful.