....so that certain objects aren't lit or affected by a particular light? Using the menu tab ->Lighting/Shading ->break light links Has no effect within Viewport 2.0 Neither does using the Light linking editors - Light-centric , Object-centric Maybe I'm doing something wrong here on my end... shouldn't be all that…
Hey guys, I have an outdoor scene wich is lit by a VRaySun. Everything work perfectly but in the same scene, I also have a tunnel and every light I've put in dont work..... i tried most of the lights ans none of them works. Does anyone have an idea why I cant use any other light when i use a Vray sun . Tanks
My name is Jeffy Zachariah and I'm a level designer with nearly 5 years of experience with the Unreal Engine. I specialize in level design, scene building and lighting. My Specialties include: - Preparing map layouts on 2D - Level scripting- Building levels in the editor with existing meshes and lighting the scene with…
Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
I haven't been able to figure this out, and it appears its not possible at the moment. What I'm trying to do is parent the lights to the camera, so when you go to the animation tab and rotate the camera the lights will move with the camera. Basically what I'm looking for is an animation of my guy as if I had him selected…
Generally speaking this happens because of the shape of the polygons, while the mesh looks smooth because the normals are smoothed, low poly meshes are generally rather faceted, and this faceting causes these sort of artifacts in the shadowing system. A few things you can do: 1. Try adjusting the light width setting, this…
Can someone please explain to me how building all and lighting works in UDK? I get the message : no importance value found, lighting build may take a long time I looked this up but I am not sure how it works. Also- for light mapping to work properly static meshes must have two sets of UVs correct? just the same as if you…
Ok i have been out of the 3d market for a good while (3+ years) had a kid,worked a managerial position sold out got bored came back to 3D :) Currently updating my portfolio but and this is a big one So i am looking for advice on presentation for current gen assets basically how best to light and present my models in the…
Does anyone know of any great pdfs/ video demonstrations/ techniques/ threads of lighting a level that includes both indoor and outdoor areas? I'm working on a multiplayer level for UT4 that takes place at sunset. I'm trying to create a warm outdoor and cool indoor environment, but I'm struggling to separate the lighting…
I imported a custom mesh and copied it 3 times over. I rebuilt lighting and still it is showing a strange lighting result. I built my lightmaps on a different UV channel and they are not overlapping. Do I have to tell uDk to use my lightmap channels? Or does it auto detect that I have them. Could this issue be caused by…