Can someone please explain to me how building all and lighting works in UDK?
I get the message : no importance value found, lighting build may take a long time
I looked this up but I am not sure how it works. Also- for light mapping to work properly static meshes must have two sets of UVs correct? just the same as if you did lightmapping in Maya?
Replies
scroll down to lightmass importance volume
http://www.hourences.com/tutorials-ue3-lightmass/
2. yes. if you are repeating meshes, they will need proper uvs for light mapping. udk (maybe other engines as well) will only accept seams that are vertical also. heres some links
http://udn.epicgames.com/Three/LightMapUnwrapping.html
http://www.hourences.com/tutorials-ue3-lightmapping/
Build Lighting will build only lighting within your level. Build all will build everything, including geometry (BSP), paths ect.
In order to bake light maps within UDK yes you do need to have a second UV set. Hope that helps!
Edit: Bah Oniram beat me to it :P
:P