I imported a custom mesh and copied it 3 times over.
I rebuilt lighting and still it is showing a strange lighting result.
I built my lightmaps on a different UV channel and they are not overlapping.
Do I have to tell uDk to use my lightmap channels? Or does it auto detect that I have them.
Could this issue be caused by the way I copied the mesh over? Maybe it copied the lighting as well?
Thanks for any help!
Replies
Did you apply a smooth group to all faces? If not, give that a try.
I can't be of much more help without seeing the UVs or playing with the model myself.
I am using Softimage. I'm pretty sure there are no smoothing groups in Softimage?
It's just a cube. Unless I am not understanding!
You can also make hard edges to see if that helps.
Also there is geometry approximation that affects the smoothing.
The simpolify mesh tool lets you choose: Preserve Smoothing Groups, Make soft or Make Hard....make hard yo.
Hope that helps
I selected all the edges in Softimage and marked hard edges. Then I exported with ActorX and clicked Obey hard edges.