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Help Please - Lighting & Presentation for Porfolio Pieces

Ok i have been out of the 3d market for a good while (3+ years)
had a kid,worked a managerial position sold out got bored came
back to 3D :)

Currently updating my portfolio but and this is a big one

So i am looking for advice on presentation for current gen assets
basically how best to light and present my models in the best possible way
so that my work is displayed on a par with currently working professionals.

They are current gen game ready models from Max,Zbrush and Mudbox

do i need to present them in engine in viewport or rendered ?

what kind of lighting set ups work best these days ?
preferably looking for a one size fits all lighting rig to so its a consistent style ? examples would be nice as generally i suck at lighting

Any one know of a good way to host a easy to use portfolio site ?

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