Hello, fellow creative minds. I am a student studying to do 3D environment design in videogames and fairly new here. Currently, I have 8 months left until I graduate and want to finally push for my student demo reel projects. I currently am working on three underground subway system concepts that will soon be complete. My…
Hey Guys, for the last 3 weekends I have been working on an idea I had for a while, and that is painting an environment entirely by hand on one big texture. These first tests are proving to work out and I'm now determined to do a little more with it in the form of a little top-down environment with characters and the like…
[ame=" https://www.youtube.com/watch?v=Zg7691HRwqQ"]http://www.youtube.com/watch?v=Zg7691HRwqQ[/ame] (May have to watch in youtube to see full overlay notes) Looking for someone who can help replace our shit-tastic collision system here. I'M so desperate that I'm willing to pay for the work. Collision is the only thing…
Hey all. I ended up making a fairly full-featured 3D painting application as an offshoot of the game I'm currently working on, that I think might be generally useful. If it's something that anyone would actually want, I'm probably looking at eventually releasing it as a cheapo 30 or 40 dollar thingy, but hey, how would you…
Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…
Hi everyone My name is Mark and I'm owner of video production company Homeworld Pictures. Currently with my team we're preparing exciting new project that's based on known and liked universe of Blizzard Entertainment game - Starcraft. Our crew name is Real Life Raid. We're finalists of the 2013 Blizzard Talent Contest and…
Hello, My name is Tanel. I am 34 and i am from Estonia. I Have discovered CGI on this year, and discovered programs like Houdini and zBrush this way: Years back when Adobe Photoshop was released i discovered program via chanse. Tested it and i liked photo manipulation options. Then started to look also other products that…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving…
STUDIO: Want to be a part of something
rare in this industry? At QC Games in
Austin, TX, we are a group of passionate gamers and developers creating new
worlds and new gameplay for gamers. We
are not beholden to ivory tower development or to preconceived notions of what
players or the market want. We are not
only willing…
In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…