I've always wanted to sculpt "Pieta" masterpiece by Michelangelo. it was a great challenge, studying more on the weight, anatomy, folds, flow & rythm in cloth and also classical sculpture. Big Thanks to my friends Milad Kambari & Saeid Gholizade for helping out in the renders. Softwares Used: Zbrush from the sculpt, Vray…
So I made a sculpt. But in the process I used dynamesh in different occasion which led me to unfortunately deleting the lower subdivs. I did my poly-painting on the sculpt and now I want to export the texture but as the sculpture has too high polycount I cant create UV:s from it....Any suggested approaches? PS. If I use…
Hi there everybody, My name is Bora Altay, i graduated from sculpture department faculty of fine arts in Turkey. Since then im working professionally as a 3D Artist,working on character and envoirement modeling for games and some cartoon movies and i am looking for a freelance/outsource jobs. Please visit and take a look…
So, i just finished my first serious sculpting. I'd love to get some critics of my work! :) And i need some help of you, how i could realisticly paint this? I paint it on Mudbox, other software? I should retopology it first before painting it? I'd be very grateful if someone give me some tips or some tutorial link!…
Latest Update: model --- Hey folks! I've been working on a new piece as for a cyberpunk challenge along with some people at work. I'm currently planning for a baked hand-painted style at game-res. Moving into the ZBrush stage now -- not too much sculptural detail yet as I'm still nailing forms down. Much of her is still…
Hi, Alex! Thanks for your in depth answer. I'm trying to assimilate to feedback I've been receiving before posting it, do you mind if I share with you as a private message? And yes, the jargon indeed makes things more confusing sometimes.... Maybe people have been trying to politely say that my sculpture is too crude or…
Hey guys! So im having this issue regarding topology and Zremesher. I was wondering what is the best way to create sculptable topology, to be able to get it to a final stage. I did a couple Zremesher experiments before going into Maya to retopo. The best i could come up with is a relatively dense mesh that has even polys…
Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
Total noob here. I recently started 3d modelling and I love it. Its freaking amazing. My goal will be to get as close as possible to proffesional level stuff. I will post WIP and what i learned through each step. All feedback is more than welcome, especially on my Notes (since I could have gotten the wrong idea and i dont…
Playing around more with resolutions. Whether it's high or low, I feel like I'm stuck. I just can't quite get it right. The difference between my work, and better ones I've seen is, I'm just not establishing the planes properly. They're so important in making it look solid, and I'm just not quite getting it right. It's…