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Recreating Subdivs for Zbrush zculpt??

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AllinRisks polycounter lvl 2
So I made a sculpt. But in the process I used dynamesh in different occasion which led me to unfortunately deleting the lower subdivs. I did my poly-painting on the sculpt and now I want to export the texture but as the sculpture has too high polycount I cant create UV:s from it....Any suggested approaches?

PS. If I use ZRemesh or Decimationmaster, It creates new tools, So the HP models texture gets lost 

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