Latest Update:model---
Hey folks! I've been working on a new piece as for a cyberpunk challenge along with some people at work. I'm currently planning for a baked hand-painted style at game-res.
Moving into the ZBrush stage now -- not too much sculptural detail yet as I'm still nailing forms down. Much of her is still placeholder block-in, and I plan to rework the hands/gloves.
Original concept:
ZBrush:
Replies
Anyhow, cool character. But doesn't appear cyberpunk-ish to me. Just futuristic-looking.
Sculpt:
+Polypaint flats:
Trying to decide on using two separate textures for jacket on/off, since there are some baked lighting/shadows that I think would make things feel more finished if they were present on each (speaking specifically of the chest and neck area). Might be able to get away with more subtle lighting information in that area.
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