Hi Polycount 3D experts, veterans or freelancers! I have a client who is asking for my bid on a character. The concept is a simple, stylized fantasy character with a steam-punk theme. The art style looks reminiscent of League of Legends or similar MOBAs, except a bit simpler. I have decided to stick to 3D Character Art…
Hey everyone!! We're a small indie gaming studio currently building out our browser-based game on WebGL. We are a team of engineers and concept artists spread across the world, and are searching for an experienced 3D artist/modeler/generalist to join as a core part of our team, to lead the 3D side of things. Set in a city…
WHO WE ARE We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR. WHAT WE ARE BUILDING We've been…
Hi guys! It's been a while and I'd love to share one of the 40 game characters I did for an upcoming adventure puzzle at NineZyme. There are more shots, WIPs and video turnarounds on my Artstation (link) I was responsible for the design, 2D concept and 3D modeling of this character from start to finish: She is about 20K…
I’m
not sure if anybody will actually take the time to read through any of my
little squiggly artist commentaries but…what
the hay, I’m gonna talk anyways and for those of you actually reading this---hello
and thank you for reading! Y’see
there comes a time in every artist’s creative journey when you’re torn between…
Hello! Nice to meet you, I am currently launching on my own a NFT project in order to support the climate change. I will give 80% of the benefits of this NFT project to a charity and help save the planet. Currently this project is still in alpha phase where I am drafting everything. For the record, I don't have any…
Hey everyone ! :) I wanted to share a stylized environment I have been working on in the last couple of months in my spare time. The environment is built in Unreal Engine using for the most part modular assets and tileable textures. I developed this environment to see how far I could push modularity in term of modeling,…
LATEST UPDATE: Hello Polycounters! THE LAST METROID IS IN CAPTIVITY. THE GALAXY IS AT PEACE. After a few months of being busy moving and settling to a new place with new job, I finally have time to work on personal projects again. As a long-time Metroid fan, I have always wanted to make a fan art of Samus. After seeing…