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[Closed] Seeking 3D Environment Artist for stylized low-poly mobile VR game

WHO WE ARE

We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR.


WHAT WE ARE BUILDING

We've been asked to pitch a mobile VR game to a large publisher. We're looking for a 3D environment artist to model and texture production assets while keeping within the strict limitations of the mobile VR platform. At the moment, we are interesting in meeting and discussing the position with artists. The position will become officially available if our pitch is accepted by the publisher.

Our current art target is stylized, low-poly model train set. Most assets will be landscape objects and simple town structures. (This isn't final—we expect to further refine this concept.)

Edit: The game is being developed with Unity. The art team's tool chain is TBD, and largely dependent on what they're comfortable with.


WHO YOU MIGHT BE

3D Environment Artist (full-time, remote, ~10-12 months paid development)

Responsibilities

  • Model and texture production assets
  • Model and texture art assets for prototypes/tests to assist in defining the art production pipeline
  • Understand the strict graphical constraints of mobile VR with guidance from team

If you are interested, please email us at jobs@magnethill.co with some brief info about yourself. Include a link to your portfolio or work you've done. We will share an in-depth art pitch with you and can then set up a call if it seems like a good fit.

We look forward to meeting you!


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