Hi Polycount 3D experts, veterans or freelancers! I have a client who is asking for my bid on a character. The concept is a simple, stylized fantasy character with a steam-punk theme. The art style looks reminiscent of League of Legends or similar MOBAs, except a bit simpler. I have decided to stick to 3D Character Art lately, especially with regards to sculpting as I have found it to be more enjoyable compared to what I had been doing previously, which was usually low-poly 3D modeling within Maya.
I have done a small project for him before (a low-poly building with solid colour textures). What I have found is that I've tend to charge on the lower side because I believe that I want to first grab the job, demonstrate my abilities and talents and turn it into a long-term project with steady pay. However, I also want to make sure that I am earning enough for myself, especially to meet the base costs of living each month.
I've learned at a recent seminar hosted by a local college (with
programs in 3D art and animation) and put out the question about how
much to charge as a freelancer. One piece of advice I got from a professor was that we should find out how much it costs to live per week, and charge 35% on top of that to keep up with inflation and etc. For example, if my minimum monthly cost of living was $2000, that means that per week it is about $500, so 500*1.35 = $670 per week. This is given that it takes me 1 week to finish a character, though I estimate for this character, it may take me at least 2 weeks to get it looking very complete and polished. So am I supposed to charge over $1300 for the character, or start with a more modest figure like $670-700?
Would it be possible to get some good advice on how to properly negotiate? Or what might be the best course of action now? Thank you for your help.