Hi Polycount 3D experts, veterans or freelancers! I have a client who is asking for my bid on a character. The concept is a simple, stylized fantasy character with a steam-punk theme. The art style looks reminiscent of League of Legends or similar MOBAs, except a bit simpler. I have decided to stick to 3D Character Art lately, especially with regards to sculpting as I have found it to be more enjoyable compared to what I had been doing previously, which was usually low-poly 3D modeling within Maya.
I have done a small project for him before (a low-poly building with solid colour textures). What I have found is that I've tend to charge on the lower side because I believe that I want to first grab the job, demonstrate my abilities and talents and turn it into a long-term project with steady pay. However, I also want to make sure that I am earning enough for myself, especially to meet the base costs of living each month.
I've learned at a recent seminar hosted by a local college (with
programs in 3D art and animation) and put out the question about how
much to charge as a freelancer. One piece of advice I got from a professor was that we should find out how much it costs to live per week, and charge 35% on top of that to keep up with inflation and etc. For example, if my minimum monthly cost of living was $2000, that means that per week it is about $500, so 500*1.35 = $670 per week. This is given that it takes me 1 week to finish a character, though I estimate for this character, it may take me at least 2 weeks to get it looking very complete and polished. So am I supposed to charge over $1300 for the character, or start with a more modest figure like $670-700?
Would it be possible to get some good advice on how to properly negotiate? Or what might be the best course of action now? Thank you for your help.
Replies
don't fall into the fear trap of under charging, thinking you won't get the job and then get super burned out because you are working tons of hours for super low pay. quickest way to turn your love of character art into a grind that you hate. avoid the race to the bottom mentality, and don't be afraid to walk away if it's not worth your time.
60 hours for a character seems super low, I would account for atleast 2 weeks worth of work at 40 hours a week + revisions and feedback implementation, which quickly drops your rate to below 10 bucks an hour if its $700.
again, its all about self awareness and what you want to do/enjoy doing. Personally I would hold out for decent paying work or work for myself for free than take lowball freelance work that I am not going to be able to show in my portfolio until the NDA lifts and slows down my overall progress. depends on your goals
If you find yourself in a situation that you want to offer less, then I would state in the invoice a discount of some sort has been made and that it clearly states what your original rate was and then the deduction. You want to show your client this is a one off thing. But really you want to avoid this whole scenario completely.
You want to compete with the quality of your work and not with your rates.
A interesting video here, different industry but still relevant:
https://petapixel.com/2016/10/31/no-bs-advice-will-not-turn-500-client-5000-client-move/
By the way, I'm still waiting for a reply from the client. If he ends up being that "$500" client, then I suppose I'll just keep doing what I love and enjoy digital sculpting and personal works until I find that $5000 client. I've actually made it my goal to "earn $5,000 per month" as a 3D artist anyway (before the end of the year).