Hey everyone !
I wanted to share a stylized environment I have been working on in the last couple of months in my spare time.
The environment is built in Unreal Engine using for the most part modular assets and tileable textures.
I developed this environment to see how far I could push modularity in term of modeling, texturing and materials.
The environment is inspired by Eichenwalde Overwatch map: at the beginning I pictured it as library within the castle, but afterward I decided to mix it with some World of Warcraft elements (like the Stone Face fountain, the Elven chairs and the Dranei tables). The night version is how I imagined the environment from the beginning: I developed the day scene as well to challenge myself with lighting and to test textures and materials in different light conditions.
I attach below just a couple of pictures of it, for more you can check the project galleries on Artstation:
This project has been a sort of playground to experiment with workflows, style, lighting and many many other things. It has been tough and funny at the same time. Far from being perfect (there are so many things I would redo and change) I also wanted to call it done and move to a new project.