Maybe some of you know me I mostly just gaze and reply on the great art here and very rarely show some of my work cause its still so so bad haha. But I just wanted to show my progress and get lots of crits on how to improve and how to learn the fastest, imrpove my polyflow etc etc.. Espescially dont mind how the eyes and…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Sup all... I wrote this tutorial, trying to be as in depth as possible. Applicable to current gen, and next gen texture maps... Here ya go: http://www.ancient-pig.com/main/tut01/tut01_01.htm It's lengthy, but I cover lots
im using 3ds max 2014. http://i.imgur.com/KInzzzU.png in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures). as you can see it works on the scale but not on move.. any ideas?
I'm new to the forums, so hi everyone! I've been trying to model a 3D head, basing the eye and mouth loops off some other low poly models I've seen. I'm having a bit of trouble getting the nose and cheeks right, as well as the height of the head. I'm using Blender, if that makes any difference. Any assistance would be much…
Hi guys, I just wanted to share this link to my maya facerigging tutorial video series. I have been working at MPC, Double Negative and ILM, and I thought I would make a tutorial series on how I go about rigging my own characters. See the tutorial page here: https://blaabjergb.com/facerig/ It's a tutorial series that will…
Is there a good way to do this? Normal align seems to do what I want but it's completely unaffected by snaps which makes it annoying to place things correctly. Any ideas?
I get this wierd effect and don't know what's causing it. I've made this crate in Maya and exported it into unity. In Maya, when I put directional lights everything seems fine, my normals are all looking good, and I have no idea. All help appriciated. picture attached