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Author:
fdfxd2
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Technical Talk
make transform gizmo flip to face view
Olli.
polycounter lvl 8
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Olli.
polycounter lvl 8
Aug 2013
im using 3ds max 2014.
http://i.imgur.com/KInzzzU.png
in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures).
as you can see it works on the scale but not on move.. any ideas?
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Eric Chadwick
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Aug 2013
You'll want to change the Reference Coordinate System to Local,
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-0F3E2822-9296-42E5-A572-B600884B07E3.htm,topicNumber=d30e28285
If find it helps to set the Ref Coord System to Constant, in the Prefs. This way it doesn't change between Move, Rotate, and Scale, it just always stays on the last one you set (View, World, Screen, whatever).
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F.htm,topicNumber=d30e566230
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http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-0F3E2822-9296-42E5-A572-B600884B07E3.htm,topicNumber=d30e28285
If find it helps to set the Ref Coord System to Constant, in the Prefs. This way it doesn't change between Move, Rotate, and Scale, it just always stays on the last one you set (View, World, Screen, whatever).
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F.htm,topicNumber=d30e566230